GamiumClient
Provides the ability to interact with the Gamium Engine. Gamium Client can communicate with game builds with Gamium Engine SDK.
The Gamium Client sends the specified message and the Gamium Engine SDK that receives the message performs the logic corresponding to the message.
The Gamium Client can be used as follows.
Usage
from gamium import *
service = TcpGamiumService("127.0.0.1", 50061)
gamium = GamiumClient(service)
gamium.connect()
Methods
actions
public Create an ActionChain. You can check how to use it in Control Game.
Usage
gamium.actions().click(Vector2(0, 0)).move(Vector2(0, 0)).perform()
Return
execute_rpc
public You can call a specific function within the game. You can check the usage in Remote Procedure Call.
Usage
gamium.execute_rpc(
RpcBy.method('Gamium.Private.CodebaseSample', 'CallParam1', 10),
)
gamium.execute_rpc(RpcBy.method('Namespace', 'FunctionName', params))
Arguments
locator
RpcLocatoroption
ExecuteRpcOptions
Return
find
public Locate the object through Locator.
Usage
object = gamium.find(By.path('Object path'))
Arguments
locator
Locatoroptions
FindObjectOptions
Return
finds
public Locate the object through Locator. Returns all objects that match the specified Object path.
Usage
objects = gamium.finds(By.path('Object path'))
A GamiumError of the code ObjectNotFound will occur if the specified object is not found.
Arguments
locator
Locatoroptions
FindObjectOptions
Return
player
public Locate the object through Locator. Returns the object by considering the object as Player.
This object allows you to manipulate Player.
Usage
player = gamium.player(By.path('Object path'))
Arguments
locator
Locatoroptions
FindObjectOptions
Return
profile
public Collect performance indicators within the game. Returns the performance indicators collected at the time requested by Game.
Return
QueryProfileResultT
screen
public Get the screen information for the Game.
Usage
screen = gamium.screen()
Return
QueryScreenResultT
send_key
public Enter the key that corresponds to KeyBy. You can check how to use it in Control Game.
Usage
gamium.send_key(KeyBy.unity_keycode('E'))
Arguments
by
KeyByoptions
SendKeyOptions
Return
send_keys
public Enter the key corresponding to the KeyBy array at the same time. You can check how to use it in Control Game.
Usage
gamium.send_keys([KeyBy.unity_keycode('W'), KeyBy.unity_keycode('D')])
Arguments
options
SendKeyOptions
Return
try_wait
public Arguments
condition
WaitCondition[T]options
WaitOptions
Return
TryResult[T]
ui
public Create UI object. UI Object makes it easy to manipulate UI objects.
Usage
ui = gamium.ui();
Return
wait
public Wait until the conditions are satisfied. If the conditions are not met, a Timeout code is generated.
Usage
buttonInfo = gamium.wait(
Until.object_located(By.path('Object path')),
)
Arguments
condition
WaitCondition[T]options
WaitOptions